Generates a per-vertex ambient occlusion array for arbitrary meshes.
geo-ambient-occlusion is a JavaScript library that generates per-vertex ambient occlusion data for arbitrary 3D meshes using WebGL. It renders multiple shadow maps from random viewpoints and averages the occlusion values for each vertex, providing the results as a Float32Array for use in shader programs. This tool is designed for developers working with 3D graphics, particularly those using WebGL and regl, who need to add realistic lighting effects to their meshes.
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