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Pixelsmith is a Node.js engine that implements the Spritesmith specification for building image sprites. It loads images (from files or Vinyl objects), lets you compose them onto a canvas of any size, and exports the result as a streamable PNG/JPEG, making it useful for developers who need programmatic sprite generation in build tools or web‑asset pipelines.

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caolan/async
Higher-order functions and common patterns for asynchronous code
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maxogden/concat-stream
writable stream that concatenates strings or binary data and calls a callback with the result
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scijs/get-pixels
Reads the pixels of an image as an ndarray
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mikolalysenko/ndarray
Multidimensional Arrays
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mlmorg/obj-extend
Extend objects easily in node.js
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mikolalysenko/save-pixels
Saves an ndarray as an image to a file
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twolfson/foundry
Release manager for npm, bower, component, PyPI, git tags, and any plugin you can write
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twolfson/foundry-release-git
git release library for foundry
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twolfson/foundry-release-npm
npm release library for foundry
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jscs-dev/node-jscs
JavaScript Code Style
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jshint/jshint
Static analysis tool for JavaScript
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mochajs/mocha
simple, flexible, fun test framework
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twolfson/spritesmith-engine-test
Common test suite for spritesmith engines
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twolfson/twolfson-style
Lint and style configurations for @twolfson

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twolfson/pixelsmith

Node based engine for `spritesmith` built of top of `get-pixels` and `save-pixels`.

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The Unlicense