techassembly

techassembly/colyseus

Multiplayer Game Server for Node.js.

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Support the dependencies of techassembly/colyseus

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TypeScript definitions for ws
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Lightweight debugging utility for Node.js and the browser
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Small footprint URL parser that works seamlessly across Node.js and browser environments
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Simple to use, blazing fast and thoroughly tested websocket client and server for Node.js
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TypeScript definitions for debug
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TypeScript definitions for mocha
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TypeScript definitions for node
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TypeScript definitions for sinon
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simple, flexible, fun test framework
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Simple monitor script for use during development of a Node.js app.
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JavaScript test spies, stubs and mocks.
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TypeScript execution environment and REPL for node.js, with source map support
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An extensible static analysis linter for the TypeScript language
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TypeScript is a language for application scale JavaScript development
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Timelines implementation for lag compensation techniques in networked games.
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Timing Events tied to @gamestdio/clock
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TypeScript definitions for shortid
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Fast implementation of JSON-Patch (RFC-6902) with duplex (observe changes) capabilities
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Fossil SCM delta compression
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Decorator to make properties non-enumerable.
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A fast Node.js implementation of the latest MessagePack spec
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TypeScript definitions for fossil-delta
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Tool to easily add recognition for new contributors

Support the repos that depend on techassembly/colyseus

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Nathan's extensions for Colyseus
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Shared compoents for picow game
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A shared library for a multiplayer Tic Tac Toe game, providing common components and utilities used by both the client-side and server-side applications.
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Shared compoents for rabit-jump game
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Shared compoents for Zelda game
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Server application for zelda multiplayer game
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server application for picow
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The server-side application for a multiplayer Tic Tac Toe game. It manages game state, player interactions, and communicates with the client-side application.
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Server application for Rabit Jump
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Client/Server services for Colyseus Multiplayer Game Server
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components for triberspace worlds
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Fonotelefoto help us creating multi-cliten servers with web-rtc support for our vr web games.
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The client-side application for a multiplayer Tic Tac Toe game, built with Phaser. It communicates with a server to manage game state and player interactions.
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colyseus server for memory match game

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