kindredjs

kindredjs/kindred-geometry

📐 Load, bind and draw geometry data in WebGL

JavaScript
0
0
Other
Total donated
Undistributed
Share with your subscribers:

Recipients

How the donated funds are distributed

Support the dependencies of kindredjs/kindred-geometry

Account's avatar
browser-side require() the node way
Account's avatar
a browserify server for rapid prototyping
Account's avatar
gl-matrix's mat4, split into smaller pieces
Account's avatar
JavaScript Standard Style
Account's avatar
Formatted TAP output like Mocha's spec reporter
Account's avatar
tap-producing test harness for node and browsers
Account's avatar
Quickly pack a nested 2D array into a typed array – useful for flattening point data into a WebGL-friendly format
Account's avatar
Determines the underlying data type of an input value.
Account's avatar
Return a data type from a string representing the type
Account's avatar
Given an array of triangles' vertices, return a `Float32Array` of their normal vectors.
Account's avatar
turns a gl type into a dtype string
Account's avatar
Detect whether or not an object is a Typed Array
Account's avatar
Estimates normals for meshes
Account's avatar
Takes a list of vertices and faces, giving you back an array of individual triangles.
Account's avatar
The Stanford bunny
Account's avatar
Small module for fitting a canvas element within the bounds of its parent.
Account's avatar
An alternative wrapper for orbit-camera that works independently of game-shell.
Account's avatar
Ensures that only one instance of your module exists either serverside or in the browser.
Account's avatar
Kindred's core shader API

Support the repos that depend on this repository

Top contributors

hughsk's profile
hughsk
11 contributions

Recent events

Kivach works on the Obyte network, and therefore you can track all donations.

No events yet