kindredjs

kindredjs/kindred-geometry

📐 Load, bind and draw geometry data in WebGL

JavaScript
0
0
Other
Total donated
Undistributed
Share with your subscribers:

Recipients

How the donated funds are distributed

Support the dependencies of kindredjs/kindred-geometry

Account's avatar
Return a data type from a string representing the type
Account's avatar
browser-side require() the node way
Account's avatar
a browserify server for rapid prototyping
Account's avatar
gl-matrix's mat4, split into smaller pieces
Account's avatar
JavaScript Standard Style
Account's avatar
Formatted TAP output like Mocha's spec reporter
Account's avatar
tap-producing test harness for node and browsers
Account's avatar
Ensures that only one instance of your module exists either serverside or in the browser.
Account's avatar
Quickly pack a nested 2D array into a typed array – useful for flattening point data into a WebGL-friendly format
Account's avatar
Determines the underlying data type of an input value.
Account's avatar
Given an array of triangles' vertices, return a `Float32Array` of their normal vectors.
Account's avatar
turns a gl type into a dtype string
Account's avatar
Detect whether or not an object is a Typed Array
Account's avatar
Estimates normals for meshes
Account's avatar
Takes a list of vertices and faces, giving you back an array of individual triangles.
Account's avatar
The Stanford bunny
Account's avatar
Small module for fitting a canvas element within the bounds of its parent.
Account's avatar
An alternative wrapper for orbit-camera that works independently of game-shell.
Account's avatar
Kindred's core shader API

Top contributors

hughsk's profile
hughsk
11 contributions

Recent events

Kivach works on the Obyte network, and therefore you can track all donations.

No events yet