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The **gl‑blend‑demo** repository provides a small, ready‑to‑run WebGL example that shows how different blending modes affect an image over a background. It exports a function that creates a canvas with a configurable shader (or shader‑factory) and WebGL context, then lets developers render the demo, swap shaders, or embed the canvas in a page – making it useful for graphics programmers, shader authors, and anyone needing a quick visual testbed for blend operations.

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Support the dependencies of jam3/gl-blend-demo

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mikolalysenko/a-big-triangle
Draws a big triangle
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mikolalysenko/baboon-image
The baboon test image
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stackgl/gl-texture2d
WebGL texture wrapper
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mikolalysenko/lena
The Lena test image
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mattdesl/webgl-context
gets a WebGLRenderingContext
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Raynos/xtend
extend like a boss
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standard/standard
JavaScript Standard Style

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jam3

jam3/gl-blend-demo

an example scene which blends foreground and background images

JavaScript
4
2
MIT License