hughsk

hughsk/earth-triangulated

:earth_asia:

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browser-side require() the node way
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WebGL buffer wrapper
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Vertex array object wrapper/shim for WebGL
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A node.js-style module system for GLSL!
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Encode/decode typed arrays (e.g. Float32Array, Uint8Array) to and from base64 strings.
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Small module for fitting a canvas element within the bounds of its parent.
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An alternative wrapper for orbit-camera that works independently of game-shell.
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Flatten arbitrarily nested arrays into a non-nested list of non-array items. Maintained for legacy compatibility.
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A shorthand module for creating a new WebGL context and basic animation loop.
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gl-matrix's mat4, split into smaller pieces
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An extension to GeoJSON that encodes topology.
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Super minimal browserify development server. Inspired by [beefy](http://npmjs.org/beefy) but with less magic
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TopoJSON files of the Earth sourced from Natural Earth
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A 2D constrained Delaunay triangulation library

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