freeman-lab

freeman-lab/gl-scene

build 3d scenes with shapes and lights using stack.gl

JavaScript
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MIT License
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Support the dependencies of freeman-lab/gl-scene

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gl-matrix's mat4, split into smaller pieces
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Browser-friendly inheritance fully compatible with standard node.js inherits()
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browser-side require() the node way
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a browserify server for rapid prototyping
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Small module for fitting a canvas element within the bounds of its parent.
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A shorthand module for creating a new WebGL context and basic animation loop.
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Generates icosphere meshes of varying levels of complexity
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Formatted TAP output like Mocha's spec reporter
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tap-producing test harness for node and browsers
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Extract the eye vector (camera position) from a view matrix
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generic array for manipulating styles and attributes
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The Stanford bunny
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An alternative wrapper for orbit-camera that works independently of game-shell.
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embeddable panel of inputs for parameter setting
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create 3d shape for use with stack.gl
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lambert material for 3d scenes using stack.gl
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define materials for 3d scenes
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tape utility to compare nested arrays within an epislon
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create 3d lights for use with stack.gl
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turn a 2d shape into a 3d mesh with extrusion
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normal material for 3d using stack.gl

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