SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
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This project provides a WebGL (OpenGL ES 2.0) implementation of SMAA (Enhanced Subpixel Morphological Antialiasing), a high-quality anti-aliasing technique that reduces jagged edges in rendered graphics. It's designed for web developers and graphics programmers working on WebGL applications who need efficient post-processing anti-aliasing without the overhead of more complex techniques.