The **@antv/g‑device‑api** library provides a hardware‑abstraction layer that mimics the WebGPU Device API while running on WebGL 1, WebGL 2, or native WebGPU. It offers a unified set of functions for creating buffers, textures, pipelines, passes, and other GPU resources, plus utilities for shader translation, debugging and resource‑leak detection, enabling developers to write portable 3‑D/compute graphics code. It’s aimed at JavaScript developers building visualisation or rendering engines (e.g., G 2 3D, L7, A8, toy renderers) who need a consistent API across WebGL and WebGPU back‑ends.
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