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G is a flexible rendering engine for visualization, serving as the underlying rendering engine for AntV. It provides consistent and high-performance 2D/3D graphics rendering capabilities across multiple environments including Canvas2D, SVG, WebGL, WebGPU, CanvasKit, and Node.js, with support for GPGPU acceleration for graph algorithms. The project is designed for developers building data visualization tools and applications that require cross-platform rendering capabilities with a familiar DOM-like API.

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Support the dependencies of antvis/g

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toji/gl-matrix
Javascript Matrix and Vector library for High Performance WebGL apps
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antvis/util
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d3/d3-ease
Easing functions for smooth animation.
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d3/d3-interpolate
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d3/d3-timer
An efficient queue capable of managing thousands of concurrent animations.
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babel/babel
Babel command line.
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babel/babel
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babel/babel
A Babel preset for each environment.
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babel/babel-eslint
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babel/babel-loader
babel module loader for webpack
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genify/babel-plugin-transform-remove-strict-mode
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chaijs/chai
BDD/TDD assertion library for node.js and the browser. Test framework agnostic.
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electron/electron
Build cross platform desktop apps with JavaScript, HTML, and CSS
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airbnb/javascript
Airbnb's ESLint config, following our styleguide
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eggjs/eslint-config-egg
Node.js Style Guide for EggJS
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dxq613/event-simulate
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Yet another JS code coverage tool that computes statement, line, function and branch coverage with module loader hooks to transparently add coverage when running tests. Supports all JS coverage use ca
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cjohansen/Sinon.JS
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webpack/webpack
Packs ECMAScript/CommonJs/AMD modules for the browser. Allows you to split your codebase into multiple bundles, which can be loaded on demand. Supports loaders to preprocess files, i.e. json, jsx, es7

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antvis/g

💥 A flexible rendering engine for visualization.

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