This project compares Physically Based Rendering (PBR) implementations across multiple WebGL engines (ClayGL, PEX, THREE, BabylonJS, PlayCanvas) using glTF 2.0 models with HDR environment maps and image-based lighting. It's designed for developers working with WebGL PBR rendering who want to evaluate and test different engine implementations using standardized assets and features like SSAO.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.