vorg

vorg/pbr-compare

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This project compares Physically Based Rendering (PBR) implementations across multiple WebGL engines (ClayGL, PEX, THREE, BabylonJS, PlayCanvas) using glTF 2.0 models with HDR environment maps and image-based lighting. It's designed for developers working with WebGL PBR rendering who want to evaluate and test different engine implementations using standardized assets and features like SSAO.

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