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glsl-token-descope is a utility for modularizing GLSL source files by renaming variables to avoid global conflicts when inlining code from multiple shaders. It takes an array of GLSL tokens and modifies their names in-place, making it useful for tools like glslify that combine shader code from different sources. This project is primarily aimed at developers working with WebGL and GLSL shaders who need to safely merge shader code without variable name clashes.

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stackgl/glsl-token-assignments
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
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stackgl/glsl-token-depth
Determine the scope depth of an array of GLSL tokens
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stackgl/glsl-token-properties
Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
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stackgl/glsl-token-scope
Infer the scope of each token in an array of GLSL tokens
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stackgl/glsl-token-string
Converts an array of GLSL tokens to a plain source string
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gl-modules/glsl-tokenizer
r/w stream of glsl tokens
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scottcorgan/tap-spec
Formatted TAP output like Mocha's spec reporter
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tape-testing/tape
tap-producing test harness for node and browsers

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stackgl/glsl-token-descope

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