glsl-token-descope is a utility for modularizing GLSL source files by renaming variables to avoid global conflicts when inlining code from multiple shaders. It takes an array of GLSL tokens and modifies their names in-place, making it useful for tools like glslify that combine shader code from different sources. This project is primarily aimed at developers working with WebGL and GLSL shaders who need to safely merge shader code without variable name clashes.
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