Computes the Frobenius norm of a matrix in GLSL
This is a small GLSL utility that calculates the Frobenius norm of a matrix, which is the square root of the sum of the squares of its entries. It's designed for developers working with GLSL shaders who need to compute matrix norms, particularly those using the glslify toolchain. The package is available via npm and can be easily integrated into shader projects.
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