stackgl

stackgl/glsl-face-normal

approximate face normal in the fragment shader

GLSL
29
1
Other

This project provides a GLSL function to approximate face normals in the fragment shader for flat shading, enabling better visual effects in 3D graphics. It's designed for developers working with WebGL or OpenGL shaders who need to implement flat shading techniques without relying on vertex normals.

Total donated
Undistributed
Share with your subscribers:

Recipients

How the donated funds are distributed

Support the dependencies of stackgl/glsl-face-normal

Account's avatar
browser-side require() the node way
Account's avatar
a browserify server for rapid prototyping
Account's avatar
prettifies ndjson from wzrd and similar tools
Account's avatar
A node.js-style module system for GLSL!
Account's avatar
JavaScript 3D library
Account's avatar
quick harness for viewing a mesh with orbit viewer

Support the repos that depend on stackgl/glsl-face-normal

Top contributors

mattdesl's profile
mattdesl
7 contributions

Recent events

Kivach works on the Obyte network, and therefore you can track all donations.

No events yet