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glsl-aastep is a utility function for GLSL shaders that performs anti-aliased smoothstep operations using standard derivatives, enabling smooth edges at any magnification level. It's designed for graphics programmers and shader developers working with WebGL or OpenGL ES who need high-quality anti-aliasing in their fragment shaders. The function automatically falls back to regular step() if standard derivatives aren't available, making it robust across different environments.

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stackgl

stackgl/glsl-aastep

anti-alias smoothstep utility function

GLSL
152
6
MIT License