sniteboby

sniteboby/engine.io-client

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MIT License

Engine.IO client is a browser and Node.js library that provides a bi-directional communication layer using transports like WebSockets and long-polling. It's designed for developers building real-time applications with Socket.IO, offering features like binary data transfer, automatic transport fallback, and seamless cross-platform operation.

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Event emitter
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Lightweight debugging utility for Node.js and the browser
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Parser for the client for the realtime Engine
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Detects support for Cross-Origin Resource Sharing
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Provides methods for parsing a query string into an object, and vice versa.
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Mighty but tiny URI parser
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Simple to use, blazing fast and thoroughly tested websocket client and server for Node.js
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XMLHttpRequest for Node
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Tiny but linear growing unique id generator
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Babel compiler core.
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Replace Object.assign with an inline helper
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A Babel preset for each environment.
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Fake JavaScript timers
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TypeScript definitions for mocha
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TypeScript definitions for node
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TypeScript definitions for @sinonjs/fake-timers
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babel module loader for webpack
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Abstracts out Blob and uses BlobBuilder in cases where it is supported with any vendor prefix.
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The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
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BDD style assertions for node and the browser.
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simple, flexible, fun test framework
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Next-generation ES module bundler
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Rollup plugin to minify generated es bundle
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A reusable list of browsers to test when using defunctzombie/zuul
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TypeScript is a language for application scale JavaScript development
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Packs ECMAScript/CommonJs/AMD modules for the browser. Allows you to split your codebase into multiple bundles, which can be loaded on demand. Supports loaders to preprocess files, i.e. json, jsx, es7, css, less, ... and your custom stuff.
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CLI for webpack & friends
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Webpack loader to remove debug from your production code.
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simple browser testing
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Webpack builder for zuul test runner
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An ngrok tunnel implementation for Zuul

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