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The repository provides a small GLSL utility that computes the edge intensity of an image at a specified pixel using a simple convolution‑based algorithm (adapted from a 2010 blog post). It’s aimed at shader developers and graphics programmers who need a quick, MIT‑licensed edge‑detection function to use in WebGL, OpenGL, or other GPU‑based rendering pipelines.

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msfeldstein/glsl-edge-detection

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