Extracts the planes for a WebGL viewing frustum
This library extracts the six planes of a WebGL viewing frustum from a given model-view-projection matrix, enabling developers to determine the boundaries of the visible scene. It is designed for WebGL developers and graphics programmers who need to perform frustum culling or other spatial operations, particularly those using the gl-matrix library for matrix manipulations.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.