texcoord is a small utility for calculating UV texture coordinates for sprite regions within a texture atlas. It takes a sprite's position and size, along with the atlas dimensions, and returns normalized coordinates in the form `[u1, v1, u2, v2]` for rendering. This is ideal for developers working on 2D rendering, texture atlases, or sprite-based graphics in WebGL or similar contexts.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.