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This project triangulates 2D shapes using the poly2tri library, taking either a single Shape object or a list of shapes from shape2d and converting them into triangles. It sanitizes input by removing collinear and duplicate points, and supports steiner points for enhanced triangulation. The library is designed for developers working with 2D graphics, particularly those using shape2d or needing to convert polygon outlines into triangular meshes for rendering or computational purposes.

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r3mi/poly2tri.js
A 2D constrained Delaunay triangulation library
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mattdesl/point-util
a few point and polygon utils
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mattdesl/vecmath
Highly optimized vector/matrix math (using objects)
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mattdesl/fontpath-test-fonts
some fontpath-generated files for testing
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mattdesl/canvas-testbed
A minimal testbed for simple canvas demos
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mattdesl/fontpath-vecmath
Vector utils for fontpath
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mattdesl/fontpath-shape2d
Decomposes vector font into discrete points

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mattdesl/shape2d-triangulate

triangulates a list of shape2d polygons

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