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This project stitches Google Street View and Photo Sphere tiles into equirectangular images for use in web applications. It's designed for developers building WebGL or 2D applications that need to work with Google Street View imagery, offering both standard and intermediate modes for compatibility with low-end devices.

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Support the dependencies of mattdesl/google-panorama-equirectangular

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Jam3/async-image-loader
a small utility to load image tiles in parallel
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Gozala/events
Node's event emitter for all engines.
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Jam3/google-panorama-tiles
normalizes tile data for Google Street View panoramas
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Jam3/google-panorama-url
gets a street view URL from a panorama ID
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Jam3/awesome-streetview
random beautiful [lat, lng] Google Street View locations
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browserify/browserify
browser-side require() the node way
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mattdesl/budo
a browserify server for rapid prototyping
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shtylman/dom-events
dom event binding and triggering
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mattdesl/garnish
prettifies ndjson from wzrd and similar tools
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Jam3/google-panorama-by-id
gets a Google Street View by pano id
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Jam3/google-panorama-by-location
gets a Google StreetView by [ lat, lng ]
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Jam3/google-panorama-zoom-level
get the best street view zoom level within texture size
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hughsk/smokestack
Pipe your JavaScript into a browser, logging console output in Node
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Jam3/tap-dev-tool
prettifies TAP in the browser's console
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tape-testing/tape
tap-producing test harness for node and browsers
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mrdoob/three.js
JavaScript 3D library
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Jam3/three-orbit-viewer
quick harness for viewing a mesh with orbit viewer
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mattdesl/webgl-context
gets a WebGLRenderingContext

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mattdesl
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mattdesl

mattdesl/google-panorama-equirectan...

gets equirectangular images from Google StreetView

JavaScript
186
28
MIT License