luetkemj

luetkemj/forcecrusher

TypeScript
6
0
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Forcecrusher is a spiritual successor to Skulltooth, a game development project that aims to address the shortcomings of its predecessor by implementing a more robust Entity Component System (ECS) using miniplex. It is designed for developers and game enthusiasts interested in exploring advanced game state management, including saving, loading, and handling multiple maps, with the goal of creating a more sustainable and scalable game development experience.

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