support functions for voxel terrain generation
This project provides support functions for voxel terrain generation, including deterministic random number generation, noise generators (Perlin and Simplex), and noise factories for creating seamless or tiled textures. It also includes object generators for adding trees and houses to the terrain, making it ideal for developers working on voxel-based games or simulations who need efficient and customizable terrain generation tools.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.