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This is a JavaScript library that generates 2D cave layouts using cellular automata algorithms, perfect for creating random dungeon maps in games or procedural content generation. It's designed for game developers and JavaScript programmers who need to create cave-like structures programmatically, with configurable parameters like cell density and iteration counts to control the final layout.

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hughsk/moore
Generates Moore neighborhoods of any range/dimension
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mikolalysenko/ndarray-fill
Fills an ndarray with function
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mikolalysenko/ndarray-stencil
Stencil operations for ndarrays
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mikolalysenko/zeros
Initialize an ndarray with zeros

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hughsk/cave-automata-2d

Generate 2D cave layouts in JavaScript.

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