manipulate voxel-physicals objects in a fps-style fashion (based on voxel-control)
This project provides first-person shooter (FPS)-style controls for manipulating voxel-physical objects within a voxel engine. It is designed for developers working with voxel-based games or simulations who need to implement smooth, physics-based movement and interaction, including walking, running, jumping, and firing. The controls integrate with voxel-physicals and support customizable options like speed, acceleration, and rotation limits.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.