A high-performance particle system built on three.js and TypeScript, blending CPU/GPU processing. Supports multiple shape patterns, dynamic effects, and precise lifecycle control with cycle bursts and variable span classes for advanced, customizable WebGL visuals.
A declarative way to build 3D/VR/AR/XR apps that scale. Built with tooling web developers will love, using conventions that game developers and creative coders will find straightforward familiar.
A declarative way to build 3D/VR/AR/XR apps that scale. Built with tooling web developers will love, using conventions that game developers and creative coders will find straightforward familiar.
A utility component for viewing easing functions in Pixi.js and react-pixi. The graph includes an animated example and can be highly-customized to fit your needs. Functions are expected to take a single number between (roughly) 0 and 1 and return a number between 0 and 1.