manipulate voxel-physical objects using FPS-style controls
This project provides first-person shooter (FPS) style controls for manipulating voxel-physical objects in a voxel engine. It is a stream-based system that accepts input from keyboard and mouse, applies physics-based movement and rotation to a target object, and emits control state updates. The project is designed for developers building voxel-based games or simulations using the voxel-engine framework.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.