chrisdickinson

chrisdickinson/voxel-control

manipulate voxel-physical objects using FPS-style controls

JavaScript
10
9
No license

This project provides first-person shooter (FPS) style controls for manipulating voxel-physical objects in a voxel engine. It is a stream-based system that accepts input from keyboard and mouse, applies physics-based movement and rotation to a target object, and emits control state updates. The project is designed for developers building voxel-based games or simulations using the voxel-engine framework.

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