This project is an experimental renderer that displays a 3D voxel world using a faux PBR pixel-art isometric style. It combines techniques like deferred rendering, just-in-time model prerendering into atlases, and adjacency rules for generating tiles with correct transitions. The project is aimed at developers interested in exploring advanced voxel rendering techniques for pixel-art games or simulations.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.