bunnybones1

bunnybones1/three-fauxel-tiles

TypeScript
5
1
No license

This project is an experimental renderer that combines deferred PBR rendering with just-in-time prerendering of pixel-art tiles onto atlases, optimized for retro-style games where only moving parts of the world are updated. It's designed for developers creating 2D pixel-art games with a modern PBR look, particularly those interested in implementing efficient tile-based rendering systems inspired by classic NES-era techniques.

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