This project is an experimental renderer that combines deferred PBR rendering with just-in-time prerendering of pixel-art tiles onto atlases, optimized for retro-style games where only moving parts of the world are updated. It's designed for developers creating 2D pixel-art games with a modern PBR look, particularly those interested in implementing efficient tile-based rendering systems inspired by classic NES-era techniques.
How the donated funds are distributed
Kivach works on the Obyte network, and therefore you can track all donations.